You and your squad are tasked with making your way to specific points while battling AI controlled opponents, which you then have to hold for a specific amount of time. Onslaught works like a cross between the existing Rush and Conquest modes in Bad Company 2. When players cross the aforementioned smoke, the scenario begins. Players have all of their unlocked equipment from competitive multiplayer available in Onslaught, and points earned in Onslaught also contribute to additional equipment and skill unlocks in all multiplayer modes. Players start in a clearing behind a pair of flares puffing red smoke, which serves as a sort of lobby for players to ready up in before getting started. Nelson Bay was hardly recognizable as its Rush mode counterpart, as it travels for the most part through areas of the map previously off limits. While DICE and EA haven't divulged when Onslaught will release on PSN and XBL - because of the privately hosted dedicated server basis for PC multiplayer, DICE is still mulling over the feasibility of a release on PC - they did let me spend some time running through two of the four maps available in Onslaught mode, Nelson Bay and Valpraiso. Rather than retrofitting the entire single-player campaign with a cooperative mode, DICE has instead traveled a route similar to Modern Warfare 2's Spec Ops content, creating a number of point-capture scenarios in some of Bad Company 2's existing multiplayer maps. The recently announced "Onslaught" mode DLC for Battlefield Bad Company 2 is aimed at addressing the game's main deficiency: a lack of co-op.
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